The flying power-up containers take two shots to destroy (unlike one in the official games) and the power-ups are random. The weapons are somewhat different in this game. Touching any of the bosses hitboxes is instant death, unlike some of those in Contra. Strangely, the first boss is considered to be the most difficult, due to poor hit detection on the boss itself, (you can only damage it when it moves horizontally) as well as its projectiles sometimes glitching, making them randomly move in a curved direction and thus occasionally making them impossible to avoid without luck.
The bosses are mostly aliens/robots, with the second boss being a gargoyle. The level designs are considerably more basic than those in Contra and are mostly original, although the first half of Area 4 bears a strong resemblance to Area 4 from Super C. The standard enemies are similar to those in the originals, but they speed up when they reach the middle of the screen and never shoot. The player starts with 4 lives as opposed to 3 (although the stat screen displays 5 lives at the start) and 6 continues instead of 3. This game is based off the Contra series, and has a total of 5 areas with varying themes. Note that the background is from Mighty Final Fight.